DeNice's Secrets of the Illuminati Haven

Drake White

Home
Secrets Page
The Bird of Darkness
KAMITA ROMINOSHA
Crimson Angel
Sonic Series
SSX Series
Misc. Fics

Name: Drake White

 

PERSONAL DATA

Current Age: 16

Birthdate: May 11 (Taurus)

Birthplace: London, England

Resides in: London, England

Nationality: English

Occupation: Student/Operative of Delta Red

Height: 5’5”

Weight: 143 lbs

Likes: chocolate ice cream, his comic book collection, sports (especially those that require a lot of running)

Dislikes: books

Description:

Family: Cammy White (mother), Noel White (fraternal twin sister)

Associates: none

 

FIGHTER’S DATA

Style: Instinctive Shadowloo assassination techniques and trained combat skills

#of years in circuit: 1

Physical Rating: B

Ki Rating: C+

Vitality Rating: B

Overall Rating: B-

 

Teammates: Noel White

Rivals: n/a

Accomplishments: n/a

Favorite Special Move: Shotgun

Favorite Super Move:

Most Powerful Move:

 

MOVELIST

Throws

 

Command Moves

n/a

 

Special Moves
NAME: Needle Spike

COMMAND:

QUOTE:

DESCRIPTION: Drake will rush forward with his elbow out. If this move connects, despite it being blocked or not, Drake will follow with a turning somersault kick to the chin, powered by Psycho flames. The Needle Spike covered a rather good area in a short amount of time. However, a quick opponent can counter this move once it’s blocked.

NAME: Needle Drive

COMMAND:

QUOTE:

DESCRIPTION: Drake will slide with his leg outwards to trip up his opponent.  The move’s pretty quick, but has low power and priority.


NAME: Shotgun

COMMAND:

QUOTE:

DESCRIPTION: Drake will quickly perform a special punch covered with Psycho flames.  The move is a very quick alternative to the Revolver, but has less range and power.  It’s best used as a poke move.


NAME: Revolver

COMMAND:

QUOTE:

DESCRIPTION: Drake will set his body up with a special stance and then his whole body will flash blue. Then he’ll return to his normal stance. He has just saved a charge for his next attack. Whenever he feels like it, Drake can unleash a fast and powerful strike with his fist that covers a good amount of ground. He can charge up to three times at a time, indicated by the colors blue, green, and orange for the first, second, and third respectively. Each charge delivers more power and range than the last; however there’s a slight pause before Drake attacks. If he’s hit while attacking, he’ll lose the charges.

NAME: Magnus Flare

COMMAND:

QUOTE:

DESCRIPTION: Drake will point his finger at his opponent. A half-second later a blaze of Psycho flames will shoot forward towards his opponent. The Magnus Flare travels fairly quickly despite the wind up and it also fairly powerful. It also burns its area of impact, so for it does a bit more damage than it’s initially implied.

NAME: Precise Radius

COMMAND:

QUOTE:

DESCRIPTION: Drake crosses his arms and looks away from his opponent. At the same time, his body warps out of view and then appears somewhere else on the battlefield. His teleport move, the Precise Radius serves its purpose as a teleport very well. It’s possible to hit him at the end of the attack, though, so Drake shouldn’t try to warp towards his opponent unless he can catch them off guard.

 

Level 1 Super Arts

NAME: Spike Blitz

COMMAND:

QUOTE:

DESCRIPTION: Drake shoot forward within a streak of Psycho flames, hitting multiple times, ending with a multi-hit somersault kick while rising into the air. This move is somewhat modeled after his mother’s Spin Drive Smasher and it’s just as quick. It does good chip damage as well and is Dream Cancellable.

 

NAME: Assault: Code 315 Beta

COMMAND:

QUOTE:

DESCRIPTION: Drake crosses his arms and taunts.  If he’s hit out of the taunt, he’ll instantly counterattack in a barrage of attacks, then jumps, kicks off his opponent’s head, then while airborne, he’ll turn around and shoot off a hailstorm of Psycho Flames to end the attack.  The move, unlike most counter supers, has been known to counter EVERYTHING that is thrown at him, even hypers and legendary attacks of the like.  The power behind it, however, isn’t as great as its priority, but it makes Drake a fighter to not take lightly.  Unlike most fighters, both of Drake’s Level 1’s are Dream Cancellable.

Level 2 Super Arts

NAME: Omega Flare

COMMAND:

QUOTE:

DESCRIPTION: Drake takes a finger to his lips and blows on it, triggering a purple Psycho flame to appear. He’ll then throw it down on the floor where it shoots up like a geyser right in front of him. If it looks like a clone of the Power Geyser that Terry Bogard is famous for, it is... only it can be charged if Drake blows on it enough. One breath makes it shoot up in a somewhat thin column. Two blows doubles it size, three blows makes it cover almost the entire field... and if by some sort of luck Drake can get four blows onto his finger, the entire battlefield literally explodes in Psycho flames damaging everything in the vicinity except Drake. The move’s power goes up with each ‘charge’, the final one an instant K.O. However, this also makes Drake vulnerable while doing the move and it’s rather easy to avoid. Also, it doesn’t matter if the opponent blocked the third or fourth charge; third causes guard crush and the fourth is unblockable.  Only the first stage of the super is Mystic Cancellable.

Level 3 Hyper Arts

NAME: Rolander Cannon

COMMAND:

QUOTE:

DESCRIPTION: Drake will summon his strength and his body will start glowing white. After storing his vigor, Drake can fight as normal, his moves a bit more powerful than before. However the real treat comes when he unleashes all that vigor into a massive punch, shooting out Psycho flames while doing so. The impact of this move is devastating and even if the punch itself doesn’t hit, the flames can since they are shot out. This move has slight wind up and huge cool down.  When Mystic Cancelled into, Drake immediately unleashes the punch.

 

NAME: Assault: Code 001 Omega

COMMAND:

QUOTE:

DESCRIPTION: The attack can only be done if Noel’s with Drake.  Drake stands up and leans back a bit while Noel jumps on the field, both of them taunting.  A second later, Noel uses a White Snow and it seems as if the two have left the field.  However, the two blur back in a few seconds later, coming airborne from both sides of their opponent, and then attack with crossing kicks, but not before planting small bombs as they pass.  They then both land and then give up a signal/pose, in which the opponent is then blown to smithereens and launched airborne.  Noel then jumps off-field.  Many people fail to realize that this move is blockable, unlike Noel’s Assault Hyper attack, and because of that, they fall of the deceptive look of the attack.

 

WINQUOTES

-          So this is what my mother was hiding from us...  Cool!

-          I never thought I’d have so much satisfaction out of just crushing you!  Too sweet!

-          And let that be a lesson to you!  Never underestimate a fighter by his age!

-          Don’t worry...  I haven’t forgotten about you...  Mom...

-          As soon as I nail that move perfectly, it’s straight up Shadowloo’s jugular!

-          Just a spar, I said....  I’m sorry.  I guess I overreacted!

 

HISTORY

 

PERSONALITY

Drake is totally the opposite of his sister.  In addition to being happy-go-lucky and devil-may-care like, he can also be really stubborn and ignorant, as well as a show-off.  He’s definitely jerk material if he wanted to, but he does believe that he acts this way for the greater good against his enemies.