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Hinata Wakaba

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NAME: Hinata Wakaba

 

PERSONAL DATA

Current Age: 25

Birthdate: April 12 (Aires)

Birthplace: Aoharu City, Japan

Resides in: Tokyo, Japan

Nationality: Japanese

Occupations: Manager of the Wakaba Family Restaurant, environmentalist, casual air pilot (non-military)

Height: 5’ 3”

Weight: 104 lbs

Likes: cake, world travel (due to her flying occupation)

Dislikes: bugs

Description:

Family: Asaka Wakaba (older sister), Kyosuke Kagami (husband), Tai Wakaba-Kagami (son), both parents still alive

Associates: Sakura Kasugano, Darrell Markis, Batsu Ichimonji, Ran Hibiki, Kei Chitose, Natsu Aihara, Ken Masters, Kaoru Miadama, Akira Kazama, Roy Bromwell, Tiffany Rose, Boman Degado

 

FIGHTER’S DATA

Style: variant of Karate with Judo influences

#of years in circuit: 11

Physical Rating: C

Ki Rating: C

Vitality Rating: C

Overall Rating: C

 

Teammates: Sakura Kasugano, Batsu Ichimonji, Ran Hibiki, Kyosuke Kagami, Darrell Markis

Rivals: Ken Masters, Inchiyo

Accomplishments: n/a

Favorite Special Move: Rengekiken (Rapid Blast Fist) (rough translation)

Favorite Super Move: Hisshou Rengekiken (Rapid Blast Fist of Certain Victory) (rough translation)

Most Powerful Move: Hai Hananosei (High Spirit of Flowers)

 

MOVELIST

Throws

Arm Wrench – Hinata grabs her opponent’s arm and moves to their back, then throws them over her shoulder to the ground.

 

Hop Scotch – Hinata kicks her opponent in the gut to make them kneel down.  She’ll then hop over his or her body and give a launching kick to the back.  This can be followed by an air combo.

 

Command Moves

n/a

 

Special Moves

Rengakiken (Rapid Blast Fist) – Hinata will dash towards her opponent and when in range she’ll deliver very fast blows ending with a double fisted fist blast of flaming energy.  This move doesn’t have autoguard, so it makes the opening dash risky if not linked from another move.  The move itself is nice in close quarters because Hinata will skip the dash and go straight into the fast fists, which come out practically on command.

 

Enbukyaku (Judo Kick) – Hinata will jump up with a knee and deliver two, three, or four flaming kicks.  This move can also be done in the air, and it makes Hinata’s favorite combo ender.  The move itself is a bit slower than Sakura Yaezakura and travels straight out.

 

Shouyouken (Exalting Fist) – Hinata will dip down a bit and quickly shoot into the air with a flaming uppercut cyclone.  The opening of the move ducks under high attacks and can set up air combos.  It makes a quite good variant of the standard anti-air attack.

 

Kikou Shoeti (Energy Petal) – Hinata steps forward and delivers a flower-shaped blast of energy that has limited range.  This move now has autoguard, so she can take a hit all until throwing out the flower.  For projectiles, the range is pretty limited (think Chin-Li Kikoushou), and doesn’t hit quite hard.  In fact, Hinata rarely uses it.

 

Hananosei (Spirit of a Flower) – Hinata steps backwards a bit and unleashes a flower shaped blast that travels across the area.  Remember when Hinata doesn’t use the Kikou Shoeti.  THIS is why.  Although she uses a bit more ki than normal, it serves up to be a better projectile attack AND lets Hinata avoid certain moves due to the back dash.

 

Nijikyaku (Rainbow Kick) – From the air Hinata will kick out and unleash up to three energy projectiles from her sneakers.  This attack travel’s faster than Sakura’s Tengyou Hadouken and hits just about the same in terms of power... for each projectile.  This means that the attack has quite a bit of damage potential behind it, if all three hit.  However, the three attacks don’t travel fast enough to combo, so the only way all three will hit is if their opponent is stupid enough to let it happen.

 

Super Arts

Hisshou Rengakiken (Rapid Blast Fist of Certain Victory) – Hinata will dash towards her opponent and when in range deliver a long series of blows with one fist, then with the other fist, then jumps into the air with a Shouyouken and a spiking kick to finish.  The attack was modified ever since she came out of high school, and it proves to work better, too.  From the beginning, Hinata has auto guard similar to that of Sakura’s Yaru Zakura, and it packs quite a bit of power, too.  However, the dash doesn’t cover as much range, so her opponent will have to be close... and not blocking, because just like the Yaru Zakura, Hinata can’t abort the attack once she’s close enough to start, unless she cancels.

 

Resen Enbukyaku (Rising Judo Kick) – Hinata will crouch down and then spring up at an angle with rotating fire kicks.  A solid anti-air attack, yet, if it misses, Hianta’s open for trouble.  The plus side about it is that the move can’t be air recovered from if someone’s hit from it.

 

Senshu Anaemonken (Tyrant Wildflower Fist) – Hinata will swing her arm as if she’s doing a stationary Shouyouken three times.  If the third hits, she’ll go into a series of Shouyoukens, the last one flaming.  A weird-looking super to watch, the attack has pretty low range; the opponent has to be RIGHT next to Hinata for this to work all the way.  It doesn’t work well for an anti-air, since it’s a waste of ki to use it for only a hit.  It’s best used in combos, since its fast.

 

Hyper Art

Hai Hananosei (High Spirit of a Flower) – Hinata will rear both hands back and then unleash a large flower-shaped blast of energy that flames upon impact.  The move shares similar to that of Sakura’s Nekketsu Hadouken, yet uses more ki (super compared to hyper).  The attack hits more than once, however, and has a bit more vertical range than Sakura’s attack, yet isn’t as quick to let off and recover from.

 

WINQUOTES

-          A successful woman like me needs to excel in numerous abilities.  This is just one of them!

-          Fists of fury!  My punches sure knocked you silly, didn’t they?

-          No matter what the outcome, all that matters is that you did your best!

-          What was that?!  My son could throw stronger punches than you!

-          How do you feel now, huh?  Better or worse?  I want to know!

-          I would stick around, but with an opponent as weak as you, I just can’t stand that strange stench in the air that rises from your body!

 

HISTORY

 

PERSONALITY

Like Sakura, Hinata is very peppy and easy to get along with.  However, Hinata does have quite a bit of downsides.  During fights Hinata can be a bit cocky, but not in a confidence sense; more like mean.  She can never really realize it until the fight is over.  In such case, most of the time her opponent can really take offence to her verbal taunts.  In addition, if Hinata’s opponent is lackluster, she doesn’t have a problem with rubbing it in.  On the flip side, Hinata can’t really take any type of loss well, wither against strangers or friends, due in most part to her multiple occupations and her expectation to be the best that she can.  It’s on rare occasions that Hinata can last a full fight and not cause some emotional damage to her opponent as well.

 

Despite that, off the field Hinata’s the opposite.  It’s easy for her to cheer up, but it is just as easy for her to worry too much and grow depressed.  When sad, it takes quite a lot of effort, mostly from other people, to will her back to a good mood.  That being said, Hinata can be a good friend... if she can control her emotions.