Name: K’ (pronounced K Dash)
PERSONAL DATA
Current Age: 25 (assumed)
Birthdate: n/a
Birthplace: n/a
Resides in:
Nationality: Japanese
(assumed)
Occupation: none
Height: ?
Weight: ?
Likes: unknown
Dislikes: KOF tournaments,
sweets
Description:
Family: Whip (sister)
Associates: Maxima,
Kula Diamond, Benimaru Nikaido, Shingo Yabuki, Kyo Kusanagi
FIGHTER’S DATA
Style: Pure Violence
#of years in circuit:
5
Physical Rating:
B
Ki Rating: B
Vitality Rating:
B
Overall Rating: B
Teammates: Maxima,
Whip, Kula Diamond
Rivals: Kyo Kusanagi,
Kula Diamond, K9999
Accomplishments:
destroyed N.E.S.T.S. in the KOF 2001 tournament
Favorite Special
Move: Blackout
Favorite Super Move:
Heat Drive
Most Powerful Move:
Chain Drive MAX
MOVELIST
Throws
Command Moves
Special Moves
Iron Trigger
- Second
Shoot
- Second
Shell
- Blackout
Crow Bite
- Second
Bite
Blackout
Minute Spike
- Narrow
Spike
Super Arts
Chain Drive
– K’ will reach into his leather jacket and pull out a pair of glasses.
He’ll then proceed to toss it forward. If the glasses make any type
of contact with his opponent, be it guarding, regular hit, parry, or whatever, K’ will fade out and reappear in front
of his opponent to attempt to elbow his opponent in the face. If THIS connects,
K’ will unleash a small barrage of hits onto the foe, ending with a One Inch move.
The Chain Drive is almost ridiculously slow to come
out and really it serves as K’s mind trick. Come on... No one’s going to suspect those sunglasses to do anything in a real fight, right? The Chain Drive does a fair amount
of damage but its really low in priority.
Heat Drive
– K’ will lift a hand up and form a flame on it. He can hold this
pose as much as he’d like, making the flame get larger, and once he’s ready to attack, he’ll fade out and
strike at his opponent invisibly, fading back in once he connects. The Heat
Drive can be really quick to execute and punish mistakes, but it’ll be at its weakest
state. The longer he holds the flame, the more powerful it becomes. After 3 seconds, the attack becomes unblockable.
Heaven’s Drive – K’ will perform two quick Crow Bites, the last one ending
with a Second Bite. This attack isn’t as flashy at the other two, but it
serves to get the damage done with no debates. The Heaven’s Drive is very
combo-able due to its quickness, and it has decent power as well.
Hyper Arts
Chain Drive MAX – The same as the normal Chain Drive,
K’ initiates this move the same, throwing his glasses forward. If it connects,
he’ll go into a longer and faster auto-combo, the 26th hit behind a hard uppercut to stun his opponent. K’ will then slide backwards and fade out, and then strike forwards with a Heat
Drive to end it. Of course, this move is more powerful
than the other, but it has the same exact drawbacks to it.
Crimsom Star Road
– K’ will put his hands in his pockets and slowly slide forwards with a smirk on his face. If he gets close enough, he’ll fade out, stun his opponent, and reappear behind him or her, giving
a thumbs down. A second later, his opponent takes off in a sudden explosion upwards
into the air. The Crimsom Star Road
is an unblockable attack that does rather average damage for a Hyper Art. Nevertheless,
the move allows K’ to follow up with other attacks to juggle his opponent as they’re coming down.
WINQUOTES
-
Tch...
What an idiot...
-
...is this all you’ve got to offer
me? Get lost!
-
A textbook definition... of a waste
of energy... time... and life...
-
I’d never thought that I’d
say this but... can you PLEASE move out of my way!?
-
Burn out like an old light bulb, eh? Just like the rest...
-
Fights you’ll know you’ll
lose are such putty, isn’t it?
HISTORY
PERSONALITY