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Karin Kanzuki

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Name: Karin Kanzuki

 

PERSONAL DATA

Current Age: 27

Birthdate: n/a

Birthplace: Tokyo, Japan

Resides in: Tokyo, Japan

Nationality: Japanese

Occupation: Owner of the Kanzuki Zaibatsu

Height: 5’6”

Weight: 125 lbs

Likes: winning, vacationing

Dislikes:

Description:

Family: father still alive

Associates: Sakura Kasugano, Kei Chitose, Darrell Markis, Hinata Wakaba, Roy Bromwell, Tiffany Lords, Akira Kazama, Daigo Kazama, Kaoru Miadama, Yui Su’ang, Ken Masters, Robert Garcia, Kyosuke Kagami, Batsu Ichimonji, Chun-Li Xiang, Ran Hibiki

 

FIGHTER’S DATA

Style: Kanzuki style of self-defense

#of years in circuit: 11

Physical Rating: C+

Ki Rating: D

Vitality Rating: C+

Overall Rating: C

 

Teammates: Sakura Kasugano, Darrell Markis, Hinata Wakaba, Ran Hibiki, Kyosuke Kagami, Batsu Ichimonji, Akira Kazama, Daigo Kazama, Roy Bromwell, Tiffany Lords

Rivals: Sakura Kasugano, Ken Masters

Accomplishments: n/a

Favorite Special Move: Gurenken

Favorite Super Move: Kanzuki-ryuu ougi: Shipi Kaibyaku

Most Powerful Move: Kanzuki-ryuu ougi: Kakutou

 

MOVELIST

Throws

 

Command Moves

 

Special Moves

Gurenken – Karin steps forward with a palm to the face.  This can be repeated again and chained into the Mujinkyaku, Hosho, Ressenha, Daisoku Barai or Yasha Counter

 

Mujinkyaku – Karin steps forward and jumps up a bit with two quick kicks, knocking her opponent into the air.

 

Ressenchou – Karin will thrust her elbow into her opponent (while moving forward), then the other.

 

Daisoku Barai – Karin will slide under her opponent with a kick to knock them down.

 

Hosho – Karin throws her palm into her opponent’s chest, then throws the other elbow into the opponent’s face before ending with a short Powered Gurenken (can be disrupted at any time)

 

Ressenha – Karin flies through the air while swiping at the air, then comes down with an overhead palm (counts as an anti-air as well)

 

Yasha Counter – Karin puts her hands up into a reversal stance.  If hit, she’ll counter attack.

 

Yasha Reverse – Karin ducks down a bit while holding a hand out.  If hit, she’ll move in and use the momentum to throw her opponent over her and to the ground.

 

Arakuma Inashi – Karin will grab and knee her opponent a few times before grabbing the arm and flipping her opponent to the ground.

 

Special Moves (during Kentoushou)

(Note: Karin can use all of her previous attacks while in this mode except for her Yasha Counter)

 

Spirit Breaker – Karin again assumes a defensive stance.  Once hit by a physical attack, she’ll quickly flip her opponent violently on the spot leaving them to land on their necks.  If attacked from the air, she’ll grab her opponent from the air and then slam them into the ground.

 

Ki Breaker – Karin assumes a defensive stance.  Once a projectile gets in her way, she’ll destroy it with her palm before it hits.

 

Capture Breaker - Karin assumes yet another stance.  If thrown while in this stance, she’ll counter the throw and violently slam her opponent into the ground while pinning her elbow into their body as well.

 

Beauty Breaker – While in the air, Karin can counter air attacks.  If she’s fast enough to anticipate the attack, she’ll block the attack while also retaliating with her own offensive attack.

 

 

Super Arts

Kanzuki-ryuu Shinpi Kaibyaku – Karin dashes forward to throw two Gurenkens.  If the second connects, she’ll go into a barrage of Hoshos, Gurenkens, and such, ending with either a Gurenken, Mujinkyaku, or Daisoho barai.  While in normal mode this does 9 hits, if powered with the Kentoushou, the hits ad up to 17.

 

Kanzuki-ryuu Kouoken – Karin jumps up at an angle to deliver a multitude of anti-air swipes.

 

Super Arts (during Kentoushou)

(Note: Karin can use both her previous super arts while in this mode as well)

 

Kanzuki-ryuu Ougi: Kakutou (Kanzuki Style Secret: Definite Answer/Square Hand Launter) – Karin reaches out to grab her opponent.  If successful, she’ll deliver knees to the stomach, then as they’re stunned, throw out a Ki breaker counter strike, then a Powered Gurenken, leading to a Hosho, then a Mijinkyaku (doesn’t hit her opponent up in the air) finishing with a Spirit Breaker.

 

Hyper Art

Kanzuki-ryuu Ougi: Kentoushou (Kanzuki style secret: Fighting Spirit Award) – Karin closes her eyes as she channels her ki (her clothes flapping in the breeze as she does so).  She now has a more concentrated fighting stance and her attack and defense power increases for a relatively long period of time.  Also, she now has new abilities.

 

1)    Her Yasha Counter has changed into the Spirit Breaker & Ki Breaker and also gains two new counter moves, the Capture Breaker and Beauty Breaker.

 

2)    She gains a new super that deals a ton of damage.

 

3)    Her Gurenken chains come out faster and hit harder.

 

 

WINQUOTES

-          Oh, stop sucking up.  I’m not going to nurse your bruises, loser!

-          Now didn’t your mother teach you better not to hit ladies like me?  Guess not!

-          Such an eerie silence...  Oh, wait.  That’s because I shut your trap, didn’t I!?

-          An unfocused opponent will always fall prey to the Kanzuki martial arts!

-          You can go back to whatever you were preoccupied with before...  You’re too weak to be of much use to me!

-          I rule with an iron fist... just like any queen would!

 

HISTORY

 

PERSONALITY